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Portal and portal 2 maps
Portal and portal 2 maps











portal and portal 2 maps
  1. #Portal and portal 2 maps update#
  2. #Portal and portal 2 maps series#

#Portal and portal 2 maps series#

It turns out there's an even better job you can do instead of being fired: Getting launched into an infinite series of alternate Earths to evaluate all the test chambers your smarter coworkers are making. A dog designing even a substandard test chamber'd be pretty damned impressive, let's not kid ourselves.īut don't worry, you're not fired yet. You're only getting marginally better results than a dog would. Having said that, let's be honest: Some of you are incapable of designing a test chamber, whatever the motivation. You should be designing test chambers, right now and at all times, or by God I will fire you. So to put your minds at ease, let me clarify: You are not mentally ill and you did read the memo just fine. It's come to my attention that some of you are concerned after receiving my all-staff memo yesterday ("You: Design Test Chambers or You're Fired"). Or Rocky VI, where it was a show fight and didn't count.

portal and portal 2 maps

Except for Rocky I, where he lost (unless you're counting victories of the heart, which won't win you any awards from us). Dethrone the tyrant Mevious! He's been on top for too long. Remember, the next employee of the moment could be YOU! That's right: transient fame and fleeting fortune could be yours. Make sure to also Follow Mevious on his Workshop author page so you can keep track of what he makes in the future. Those of you interested in checking out Mevious' terrific maps can get them all at once by subscribing to them at this collection page. Congratulations, Mevious! Enjoy it while it lasts. In fact, one of the beta testers made so many great maps that we've decided to award him the first ever Aperture Science Employee of the Moment Certificate for his provisional excellence in the field of test chamber construction. But it's thanks to this massive injustice that you have a ton of great test chambers to solve on launch day. The Perpetual Testing Initiative (PeTI) is live! Even though most of you will be getting your first sweet taste of test chamber construction today, a lucky few of you have already been beta testing for the last couple of months. Fixed some text being duplicated on the screen multiple times. Fixed the OnFiredPortal2 output not firing. Fixed the wrong avatar being used if playing coop after playing a workshop level. Fixed rumble not being respected for respective players in split-screen mode. Fixed the game instructor not respecting input types for respective players in split-screen mode. Fixed the ping menu being visible when quick pinging on controller. Fixed a bug where you could no longer ping/taunt via mouse/keyboard if you have ever used a controller. Fixed a memory leak that could occur when changing levels. Fixed Cave Johnson's lines not progressing when playing queued workshop levels.

portal and portal 2 maps

Fixed a crash if PeTI avatars could not be retrieved. Fixed some items in PeTI not maintaining their portalability state when expanding the chamber boundaries. Fixed being able to copy 'uncopyable' items in the PeTI leading to invalid/broken levels. Fixed the fizzler not playing the retract animation when turned off in new PeTI maps. Fixed a crash in the PeTI if you placed a light strip above a laser catcher on the floor and linked it to a fizzler. Fixed the game starting in the top left corner of the screen on Linux. Fixed the intro videos for acts 2 and 3 not playing on Linux. Fixed the credits being corrupted on Linux. Fixed a crash that could occur in some community test chambers using BEEMod on Linux. Fixed a crash on startup that could happen on Linux. Removed the "Trading Coming Soon" button. Added the ability for workshop levels to pack particles into their map with a particles/map_manifest.txt Improved client-side prediction for coop play. The portalgun is now correctly affected by dynamic lights (projected textures) in the scene. Button text contrast and padding has been improved when using a controller.

portal and portal 2 maps

Players can now be invited to play co-op on controller. Improved resolution of player avatars throughout the game. Improved advanced video settings descriptions. Improved compile time for Perpetual Training Initiative puzzles. Implemented a Vulkan render backend (currently accessible through the -vulkan command line parameter).

#Portal and portal 2 maps update#

An update has been released for Portal 2.













Portal and portal 2 maps